Products related to Digital:
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Digital Music Learning Resources : From Research to Educational Practice
This book offers an overview of the complex world of digital materials for music education and of their possible use in the everyday practice of music teachers.It presents a multidimensional taxonomy of digital materials for music education.Through the taxonomy it is possible to derive a clear framework of the whole field and to perform analysis of the state of art.The book shows the use of this flexible and powerful knowledge tool for reviewing the digital materials in the various domains and dimentions.The book provides researchers and designers with an overview of what has already been designed, proposed and tested in the field.It also offers music teachers a wider perspective of the possibilities connected to current technologies in the field of music education, and it suggests possible interrelationships between research and music education practices.
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Staying Online : How to Navigate Digital Higher Education
In Staying Online, one of our most respected online learning leaders offers uncommon insights into how to reimagine digital higher education.As colleges and universities increasingly recognize that online learning is central to the future of post-secondary education, faculty and senior leaders must now grapple with how to assimilate, manage, and grow effective programs.Looking deeply into the dynamics of online learning today, Robert Ubell maps its potential to boost marginalized students, stabilize shifts in retention and tuition, and balance nonprofit and commercial services.This impressive collection spans the author’s day-to-day experiences as a digital learning pioneer, presents pragmatic yet forward-thinking solutions on scaling-up and digital economics, and prepares managers, administrators, provosts, and other leaders to educate our unsettled college students as online platforms fully integrate into the mainstream.
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Diversifying Digital Learning : Online Literacy and Educational Opportunity
How does the digital divide affect the teaching and learning of historically underrepresented students?Many schools and programs in low-income neighborhoods lack access to the technological resources, including equipment and Internet service, that those in middle- and upper-income neighborhoods have at their fingertips.This inequity creates a persistent digital divide—not a simple divide in access to technology per se, but a divide in both formal and informal digital literacy that further marginalizes youths from low-income, minoritized, and first-generation communities. Diversifying Digital Learning outlines the pervasive problems that exist with ensuring digital equity and identifies successful strategies to tackle the issue.Bringing together top scholars to discuss how digital equity in education might become a key goal in American education, this book is structured to provide a framework for understanding how historically underrepresented students most effectively engage with technology—and how institutions may help or hinder students’ ability to develop and capitalize on digital literacies. This book will appeal to readers who are well versed in the diverse uses of social media and technologies, as well as less technologically savvy educators and policy analysts in educational organizations such as schools, afterschool programs, colleges, and universities.Addressing the intersection of digital media, race/ethnicity, and socioeconomic class in a frank manner, the lessons within this compelling work will help educators enable students in grades K–12, as well as in postsecondary institutions, to participate in a rapidly changing world framed by shifting new media technologies. Contributors: Young Whan Choi, Zoë B. Corwin, Christina Evans, Julie Flapan, Joanna Goode, Erica Hodgin, Joseph Kahne, Suneal Kolluri, Lynette Kvasny, David J.Leonard, Jane Margolis, Crystle Martin, Safiya Umoja Noble, Amanda Ochsner, Fay Cobb Payton, Antar A.Tichavakunda, William G. Tierney, S. Craig Watkins
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Distance Learning and Online Education
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Do digital media harm education?
Digital media can have both positive and negative impacts on education. While digital media can provide access to a wealth of information and resources, it can also be a distraction for students and lead to decreased attention spans. Additionally, the constant use of digital media can contribute to a sedentary lifestyle and have negative effects on physical and mental health. It is important for educators and students to find a balance in using digital media for educational purposes while also being mindful of its potential drawbacks.
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Can digital learning videos replace textbooks and traditional learning?
While digital learning videos can be a valuable supplement to traditional learning methods, they may not be able to fully replace textbooks and traditional learning. Textbooks provide a comprehensive and structured approach to learning, while digital videos may lack depth and detail. Additionally, some students may struggle with self-regulation and focus when using digital resources. A combination of both digital learning videos and traditional learning methods may be the most effective approach to cater to different learning styles and preferences.
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How can one switch to digital learning?
One can switch to digital learning by first identifying the appropriate digital learning platform or software that suits their needs. This could be a learning management system, online courses, or educational apps. Next, they should ensure they have the necessary technology such as a computer, tablet, or smartphone, as well as a stable internet connection. It's important to familiarize oneself with the digital tools and resources available, and to seek out support and training if needed. Finally, one can start by gradually integrating digital learning into their routine and gradually transitioning away from traditional methods.
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What does digital education mean in kindergarten?
Digital education in kindergarten refers to the use of technology and digital tools to enhance learning experiences for young children. This can include interactive educational games, digital storytelling, and age-appropriate educational apps. It also involves teaching children digital literacy skills such as using a computer or tablet, navigating educational websites, and understanding basic internet safety. Digital education in kindergarten aims to introduce children to technology in a developmentally appropriate way, while also promoting critical thinking, creativity, and problem-solving skills.
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Online Education Using Learning Objects
'E-learning is integral to on-site education institutions worldwide, and the rapid explosion of interest in the subject means that this timely, cutting-edge book will be an instant and indispensable resource.Among educators, the development of reusable learning objects made accessible via the internet is ever more important to teaching and learning.This book provides a comprehensive look at a state-of-the-art online education, and presents advice on the creation, adaptation and implementation of learning objects and metadata.Including articles written by some of the leading innovators in the field, this book takes the reader through: designing effective learning objects; creating learning objects; transforming existing content into reusable learning objects; building a metadata management system.This book will be essential reference material for learning technologists, course developers at learning institutions, postgraduate students, teachers and learners in the field of e-learning.'
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Learning Rebooted : Education Fit for the Digital Age
Arguing that education systems are failing to keep up with the pace of change in society, The System Rebooted: Education Fit For the Digital Age, sets out a unique proposal for system-wide radical change.Focusing on the transformations needed in order to align education systems with current trends in society, the book stimulates discussion by offering a heightened understanding of what education reform needs to look like, and suggesting a way forward for both individual schools and whole systems. The book makes a clear delineation between learning and education, building a case for how learning, an essential skill, is often not allowed to flourish in many modern education systems.Chapters explore how rapid changes to technology are shaping the way young people share, collaborate and communicate and, arguing that education systems continue to produce young people who are not equipped with the skills that society needs, the book makes a cogent case for how education systems need to reflect these profound changes, as well as highlighting how learning organisations could rationalise their expenditure on technology. This unique and radical book brings topical issues to the forefront of discussion, and is essential reading for school leaders, policy makers, and governors.
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Co-Creating Digital Curricula in Higher Education : An Instructor’s Guide to Team-Based Online Learning Design
Co-Creating Digital Curricula in Higher Education is a step-by-step guide to the collaborative design of online and blended curricula in higher education using systematic yet flexible frameworks.While instructors charged with developing and delivering curricula in the remote era may lack formal credentials in learning design, technology management, and institutional leadership, they nonetheless have numerous opportunities to partner with stakeholders who do.This practical, actionable workbook empowers and upskills teaching faculty to partner with their fellow professionals—instructional designers, lead administrators, librarians, and other student support personnel—in co-creative design endeavors that foster outstanding curricula and engaged, successful learners.This holistic, team-oriented approach, intended to ensure curricular cohesion within and between courses, certificates, and programs, is supported by workflows, checklists, workshop agendas, and other field-tested resources.
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Cutting Edge 3e Intermediate Student's Book & eBook with Online Practice, Digital Resources
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Why don't the children use the online learning resources?
There could be several reasons why the children are not using online learning resources. Some possible reasons could include lack of access to technology or internet connectivity, difficulty navigating the online platforms, lack of motivation or engagement with the material, or preference for traditional in-person learning methods. It is important to understand the specific barriers that are preventing the children from using online resources in order to address them effectively and promote their learning.
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Is it allowed to sell digital art online?
Yes, it is allowed to sell digital art online. Many artists and creators use online platforms and marketplaces to sell their digital artwork to a global audience. These platforms provide a convenient way for artists to showcase and sell their work, and for buyers to discover and purchase digital art. However, it is important for artists to be aware of copyright and licensing issues when selling digital art online, and to ensure that they have the rights to sell the artwork they are offering.
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Should education at schools be completely digital in the future?
While digital education offers many benefits such as accessibility and interactive learning tools, it should not completely replace traditional education in schools. A balanced approach that incorporates both digital and traditional methods is important for a well-rounded education. Additionally, not all students have access to the necessary technology for digital learning, and some may struggle with screen fatigue. Therefore, a combination of digital and traditional education methods would be the most effective approach for the future.
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'Haptic or digital?'
The choice between haptic and digital depends on the specific needs and preferences of the user. Haptic interfaces provide a tactile experience that can enhance immersion and engagement, making them ideal for applications like virtual reality or gaming. On the other hand, digital interfaces offer precision and flexibility, making them more suitable for tasks that require detailed input or manipulation, such as graphic design or data analysis. Ultimately, the decision between haptic and digital should be based on the intended use case and desired user experience.
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