Products related to Space:
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Higher Education Teaching & Learning Space Design Guide
This book is essential reading for teaching staff and librarians to assist them in briefing the project design teams.It should also be a reference book for architects and interior designers.Student's need for social learning, collaborative and interactive facilities have had the greatest impact on the design of new teaching and learning spaces.The author, Brian Griffin, Architect researched this subject over many years and has included a large number of international Case Studies of successful designs.He is also the author of 'Laboratory Design Guide' 3rd Ed 2012 Routledge.
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Children’s Early Education Learning Machine - 8 Colours, 2 Storage Space Options
Teach with tech on the Children’s Early Education Learning Machine Get your child learning in an innovative way with this early education learning machine Touch screen tablet with 7inch screen size and 3000mAh rechargeable battery Great way of getting a head start on child's learning in a fun and engaging way Dimensions: 12cm (H) x 0.9cm (W) x 18cm (W) 8 colours - white, black, red, purple, green, blue, orange, rose red Choose from 2 storage space options: 1GB+8GB 1GB+16GB See full details for specification Buying Options: 34.99 pounds instead of 99.99 pounds for 1GB + 8GB Children’s Early Education Learning Machine - save 65% 39.99 pounds instead of 124.99 pounds for 1GB + 16GB Children’s Early Education Learning Machine - save 68%
Price: 34.99 £ | Shipping*: £ -
Children’s Early Education Learning Machine - 8 Colours, 2 Storage Space Options
Teach with tech on the Children’s Early Education Learning Machine Get your child learning in an innovative way with this early education learning machine Touch screen tablet with 7inch screen size and 3000mAh rechargeable battery Great way of getting a head start on child's learning in a fun and engaging way Dimensions: 12cm (H) x 0.9cm (W) x 18cm (W) 8 colours - white, black, red, purple, green, blue, orange, rose red Choose from 2 storage space options: 1GB+8GB 1GB+16GB See full details for specification Buying Options: 34.99 pounds instead of 99.99 pounds for 1GB + 8GB Children’s Early Education Learning Machine - save 65% 39.99 pounds instead of 124.99 pounds for 1GB + 16GB Children’s Early Education Learning Machine - save 68%
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Online Education Using Learning Objects
'E-learning is integral to on-site education institutions worldwide, and the rapid explosion of interest in the subject means that this timely, cutting-edge book will be an instant and indispensable resource.Among educators, the development of reusable learning objects made accessible via the internet is ever more important to teaching and learning.This book provides a comprehensive look at a state-of-the-art online education, and presents advice on the creation, adaptation and implementation of learning objects and metadata.Including articles written by some of the leading innovators in the field, this book takes the reader through: designing effective learning objects; creating learning objects; transforming existing content into reusable learning objects; building a metadata management system.This book will be essential reference material for learning technologists, course developers at learning institutions, postgraduate students, teachers and learners in the field of e-learning.'
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Why don't the children use the online learning resources?
There could be several reasons why the children are not using online learning resources. Some possible reasons could include lack of access to technology or internet connectivity, difficulty navigating the online platforms, lack of motivation or engagement with the material, or preference for traditional in-person learning methods. It is important to understand the specific barriers that are preventing the children from using online resources in order to address them effectively and promote their learning.
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What is a sample space in mathematics?
In mathematics, a sample space is the set of all possible outcomes of a random experiment or process. It is a fundamental concept in probability theory and is used to analyze and calculate the likelihood of different outcomes. The sample space is denoted by the symbol S and can be finite, countably infinite, or uncountably infinite, depending on the nature of the experiment. It forms the basis for determining probabilities and making predictions in various real-world scenarios.
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How do you calculate points in space in mathematics?
In mathematics, points in space are typically represented using coordinates. In a 2-dimensional space, points are represented by an ordered pair (x, y), where x is the distance along the horizontal axis and y is the distance along the vertical axis. In a 3-dimensional space, points are represented by an ordered triple (x, y, z), where x, y, and z represent the distances along the x, y, and z axes, respectively. The distance between two points in space can be calculated using the distance formula, which is derived from the Pythagorean theorem. This formula allows us to calculate the distance between any two points in space using their coordinates.
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What are lines and planes in space in mathematics?
In mathematics, lines and planes in space are geometric concepts used to describe the relationships between points in three-dimensional space. A line is a straight path that extends infinitely in two opposite directions, while a plane is a flat, two-dimensional surface that extends infinitely in all directions. Lines and planes are fundamental elements in geometry and are used to solve problems related to spatial relationships, such as finding the intersection of two lines or determining the distance between a point and a plane.
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Distance Learning and Online Education
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Mathematics in Nature, Space and Time
A teachers' book for maths covering 'Mathematics in Nature', 'Pythagoras and Numbers', 'Platonic Solids' and 'Rhythm and Cycles'.Includes full colour illustrations and diagrams throughout. A resource for Steiner-Waldorf teachers for maths for Class 7 (age 12-13) and Class 8 (age 13-14). This book is a combined edition of Mathematics Around Us (for Class 7) and Mathematics in Space and Time (for Class 8).
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Effective Personal Tutoring in Higher Education
This is an important title for all academic and professional staff within higher education (HE) who have a personal tutoring, student support or advising role. It examines key topics in relation to tutoring including definitions, coaching, core values and skills, boundaries, monitoring students, undertaking group and individual tutorials and the need to measure impact.Throughout, the text encourages reflection and the need to think critically about the role of the personal tutor. A scholarly and practical text, it comprehensively brings together relevant academic literature to inform tutoring practice as well as contextualising the role within the HE policy and quality assurance landscape. Please also see The Higher Education Personal Tutor’s and Advisor’s Companion where the themes of this book are illustrated by real life case studies form universities around the UK.
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Henri Lefebvre and Education : Space, history, theory
During his lifetime Henri Lefebvre (1901-1991) was renowned in France as a philosopher, sociologist and activist.Although he published more than 70 books, few were available in English until The Production of Space was translated in 1991.While this work - often associated with geography - has influenced educational theory’s ‘spatial turn,’ educationalists have yet to consider Lefebvre’s work more broadly. This book engages in an educational reading of the selection of Lefebvre’s work that is available in English translation.After introducing Lefebvre’s life and works, the book experiments with his concepts and methods in a series of five ‘spatial histories’ of educational theories.In addition to The Production of Space, these studies develop themes from Lefebvre’s other translated works: Rhythmanalysis, The Explosion, the three volumes of Critique of Everyday Life and a range of his writings on cities, Marxism, technology and the bureaucratic state.In the course of these inquiries, Lefebvre’s own passionate interest in education is uncovered: his critiques of bureaucratised schooling and universities, the analytic concepts he devised to study educational phenomena, and his educational methods. Throughout the book Middleton demonstrates how Lefebvre’s conceptual and methodological tools can enhance the understanding of the spatiotemporal location of educational philosophy and theory.Bridging disciplinary divides, it will be key reading for researchers and academics studying the philosophy, sociology and history of education, as well as those working in fields beyond education including geography, history, cultural studies and sociology.
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Do online purchased games consume more storage space?
Online purchased games do not necessarily consume more storage space than physical copies. The size of a game is determined by its content and not by the method of purchase. However, some online games may require additional storage space for updates, patches, and downloadable content. Additionally, digital copies of games may require more storage space on the device compared to physical copies, as they need to be fully downloaded and installed. Ultimately, the storage space required for a game depends on its size and any additional content or updates.
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How is the space-time dynamics in physical education class?
In a physical education class, the space-time dynamics are typically dynamic and active. Students move around the space, engaging in various physical activities and exercises. The class may involve a combination of individual and group activities, with students interacting with each other and the environment. The time dynamics are often structured to include warm-up, skill development, and cool-down periods, with the pace and intensity varying throughout the class. Overall, the space-time dynamics in physical education class are focused on promoting physical movement, skill development, and overall well-being.
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Why doesn't Dead Space 3 work online in Origin?
Dead Space 3 does not work online in Origin because the online co-op feature for the game has been discontinued by the developers. This means that players are no longer able to connect and play together online through the Origin platform. However, the single-player mode of the game is still available for play offline.
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How does a space shuttle move in space?
A space shuttle moves in space by using its onboard rocket engines to propel itself forward. By firing these engines in the opposite direction of its desired movement, the shuttle generates thrust that pushes it in the intended direction. The shuttle can also adjust its trajectory and orientation by using thrusters located on its exterior. Overall, the shuttle's movement in space is controlled by carefully managing its propulsion systems and making precise adjustments to its course.
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